Just look at what we have had recently – everything from Hollywood action games like Split/Second and Blur, MotorStorm Apocalypse and DiRT 3 both looking great, Test Drive: Unlimited is out there, there’s Hot Pursuit of course…the variety is wide and each game satisfies a different itch. How healthy is the racing genre right now? We’ve expanded the ability to share replays, as well as photos, and we’re bringing in real-world data from and to keep players up to date with the world of cars and motorsport.Īutolog, as a social network in its own right, is a real game changer. The first change we’ve made is the access point – in Hot Pursuit Autolog is accessed from the main menu but, in SHIFT 2, we’ve mapped it permanently to a button that is often overlooked: Select. I personally feel that we’ve improved on the Autolog system, which in itself is a perfect fit for SHIFT, which is all about shaving hundredths of a second off your lap times. We collaborate on many things, the obvious thing being the Autolog, and there are some other crossovers that I won’t spoil for you, but if you’ve played Hot Pursuit then you might find some nice surprises when you play SHIFT 2. We’re both competent at what we do and eager for success but we approach the racing genre from totally different angles. Is it a friendly relationship or more like the Red Bull F1 team at times last season? Hot Pursuit isn’t your game but you do share the Need for Speed umbrella with Criterion. I recently caught up with the Lead Game Designer at Slightly Mad Studios, Andy Tudor, to talk about friendly rivalry with Criterion and how the game has been influenced by such unlikely titles like Silent Hill. This week, the latest game from the Need for Speed garage, SHIFT 2 Unleashed is launching on PlayStation 3.
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